Game Update 86 - August 15, 2018

Game Update 86

Style Unlocking – Phase 3!

With this Game Update, we’re rolling out yet another wave of Styles available for Style Unlocking! You’ll now find several more past items from Vault Styles, Promethium Lockbox “New 52” Styles, as well as Armor and Weapon styles from DCUO’s launch up through Episode 26!

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Live Server Hotfix - August 7, 2018

Teen Titans: Judas Contract

4 Player
Titans Targeted!

  • Bombs should no longer K.O. players if they're triggered the moment before the Deathstroke escape matinee.

8 Player
The Machine

  • HIVE Master now warns before his Lasso Slam and Lasso Fling.
  • HIVE Master's Lasso Slam damage has been reduced slightly.
  • (Elite Only) The Enervator will now periodically ground players.

H.I.V.E. Reborn

  • Fixed an issue with Hive Bee-Bots sometimes warping in hallways.
  • Terra’s Tumultuous Blast does less damage overall, and even less, if Blocking.
  • Terra’s Upheaval and Stone attacks do less damage if Blocking.
  • Elite – the Healing Debuff T3 now debuffs slightly less.
  • Terra’s Orbital Strike counter attack, Volcanic Eruption, can now respond immediately if attacked with Orbital Strikes when she jumps down from her perch.

Live Server Hotfix - August 1, 2018

Teen Titans: Judas Contract

4 Player
Titans Targeted!

  • The end of the Deathstroke fight should no longer leave players susceptible to Rage Crash.
  • Players should no longer be able to lock themselves out of the Mammoth boss room by warping to rally after the intro cinematic.
  • Added failsafes so that the Deathstroke fight shouldn't ever last too much longer than it's intended.

8 Player
The Machine

  • (Elite Only) Fewer Enervator Beasts spawn during H.I.V.E. Master's Beast Boy phase.

H.I.V.E. Reborn

  • The end of the Deathstroke and Terra fights should no longer leave players susceptible to Rage Crash.
  • Terra's Earthen/Magma/Lava Grip attacks do less damage to those Blocking.
  • The Healing Debuff timer in the Terra fight now starts when the gas damage begins and will reset after all four vents are closed.
  • Event and Normal - the Healing Debuff timer is now slightly longer to activate than it is in Elite.
  • The Volcanic Vents will now no longer auto close after a set amount of time passes when the second vent is closed.
  • Elite - Volcanic Vent rock placement in the Terra fight is more forgiving now.
  • Elite - Terra's falling boulders in the last stage of the fight should no longer keep falling during the finale cinematic.
  • Deathstroke will now Blink off center of the middle of the fighting area.
  • Deathstroke's Spinning Staff Beam Attack now has midscreen messaging.
  • Deathstroke's Knife Throw is less effective against Tanks now, whether they are Marked or not.
  • Deathstroke will use his introductory Supply Drop and Staff Beam earlier so as to not possibly overlap with his trap phases. Overlapping, after that, can and will occur if players use Supply Drops while his Supply Drop counter isn’t on cooldown.
  • Deathstroke's Ikon Suits takes slightly less damage to break in Elite mode.

The Machine

  • (Normal and Elite) Hive Master's Donna Troy Lasso Fling is now interruptible.
  • (Elite Only) Hive Master's Health has been increased slightly.
  • Hive Master's Donna Troy Bracers tell has been increased slightly.

H.I.V.E. Reborn

  • Increased brightness of Deathstroke Spinning Staff Beam.
  • Lengthened Tell for Deathstroke Knife Throw.
  • Deathstroke’s Ikon Suit blast should no longer go through the boss doors.
  • Deathstroke’s Ikon Suit will do less damage to those blocking in Elite. In Normal, if blocking, player shields will help protect against the damage.
  • Deathstroke’s Ikon Suit takes slightly less damage to break in Elite mode.
  • Deathstroke’s Ikon Suit should no longer get that one last nuke off if you’re in the outro cinematic.
  • Deathstrokes Ikon Suit should no longer activate if floor traps are active or if Power Neutralizers are in their interact phase. It, and the floor traps, can activate if the Neutralizer phase is failed.
  • The very first cinematic in the first cavern should remove any remnant enemies that could be straggling behind when the cinematic starts.

Live Server Hotfix - July 26, 2018

8 Player
Titans: The Machine

  • Adjusted damage and number of projectiles on HIVE Master's Cosmic Explosion (AKA: cosmic bubbles of doom).

8 Player
Titans: H.I.V.E. Reborn

  • Deathstroke should no longer appear twice at the end of his intro cutscene.
  • Deathstroke’s Ikon Suit is no longer bugged and will now do full damage to everyone in the room if the Ikon Effect is not removed in time.
  • Deathstroke’s Ikon Suit has received an upgrade and now requires more damage to nullify in all difficulty modes.
  • Deathstroke now has a Tell for his Knife Throw.
  • In all versions of the Terra fight, if the sulfuric gas is left unchecked for too long, a healing debuff will be applied to the raid group. Plugging all the vents will remove the debuff.
  • Terra erroneously had many of her attacks splitting damage amongst targets. The damage now applies fully, as intended, to each affected target. This, along with the previous damage pass, should result in a more balanced fight.
  • Terra’s falling rocks environmental damage should also now do appropriate damage instead of splitting it between targets.
  • (Elite Mode) – Terra now universally increases her damage when she enters her Magma rage phase. Terra increases her damage again when entering her Lava rage phase.
  • (Elite Mode) – Terra’s rock creatures respawn at a slightly faster rate now.
  • (Elite Mode) – Terra’s falling boulders in the last stage of her combat will now do more damage.
  • (Elite Mode) – Subbosses in the Wave Event are now resistant to Crowd Control.
  • (Event Mode) – Subbosses in the Wave Event no longer have extra health.
  • Deathstroke’s Ceiling Beams now have a pushback component.
  • Qwa-Bombs no longer damage the Power Neutralizers.
  • Feats should now reset after they have been attempted and failed the first time. This includes the multi-phase ones that occur multiple times in a fight like Neutered Neutralizer, The Floor is Lava (Normal), Deadly Disco Ball, Disco Dance Off, and Role-Crushing.

Titans Island – Open World

  • Fixed issue with an invisible interactable object showing up in front of Rally Point.
  • Made some design tweaks to attempt to reduce reported lag issues.

Live Server Hotfix - July 21, 2018

Augments

  • The Total Recovery Kit is no longer marked as an “Obsolete R&D Item”. Consequently it can no longer be used to Fortify Augments. Remember: If you have a Total Recovery Kit, be sure to consume it to get your Exobyte Booster!
  • Face Mods are no longer marked as “Obsolete.”


Teen Titans: The Judas Contract

8 Player
Titans: The Machine

  • Fixed an issue where HIVE Master would begin spinning before his Enervator Beam activated.
  • (Event Mode Only) HIVE Master's Lasso Slam should now do less damage.
  • (Normal/Elite Mode) HIVE Master's Lasso Slam can now be interrupted.
  • (Elite Mode Only) Decreased the damage from the Enervator Dogs, Birds, and Gorillas.
  • (Elite Mode Only) Decreased the spawn rate of the Enervator Dogs, Birds, and Gorillas.
  • Fixed an issue where the Headline for The Machine was not granting to players when completing the Raid.

8 Player
Titans: H.I.V.E. Reborn

  • Added existing encounter messaging into the chat window.
  • Fixed an issue where the Headline for HIVE: Reborn was not granting to players when completing the Raid.
  • The Rocky Road Feat has clearer details now.
  • The Rocky Road Feat should complete when a count of 30 has been reached instead of when Terra is defeated.
  • Fixed issue with unlimited Rallies in Terra fight.
  • Volcanic gas won’t show healing debuff icons anymore.
  • (Elite Mode) – Rock Creature boulders can’t be destroyed anymore.
  • (Elite Mode) – Volcanic Gas has had its damage standardized.
  • Deathstroke spins his spinning staff attack at a slower rate now.
  • Elite Mode – Floor Traps activate at a slightly slower rate.
  • Floor Traps now display proper name in the Combat Log
  • Deathstroke should no longer engage in combat before his intro matinee is complete.
  • The central Power Neutralizers have had their hitpoints reduced.
  • The Volcanic Gas effect will vanish on a fight reset.
  • Terra's Spike Wave damage, Grasping Hand damage, Earthen Grip damage, and Tectonic Break damage have been adjusted.
  • Deathstroke's Pistol Shot damage has been adjusted.

Titans Island – Open World

  • The Giant Robot should now respawn more reliably.
  • Large hordes of mechs should no longer bunch up at Cyborg’s Workshop.
  • Players can no longer warp to rally with the robot form.


Deluge

8 Player
Spindrift Station

  • Fixed issues where Morgwar misbehaved sometimes when he was in his Typhoon phase.


Known Issues:

Titans: H.I.V.E. Reborn

  • Form changes in the Deathstroke Power Neutralizer phase can possibly cause issues with deactivating the devices. Until this is fixed, it's probably better to not use powerset specific form changes such as Gorilla and Werewolf.

Live Server Hotfix - July 19, 2018

Marketplace

  • The Artifact Starter Pack description has been updated to correctly reflect its contents.

Teen Titans: The Judas Contract

8 Player
Titans: The Machine

  • A Heal Barrel is now available in the HIVE Master fight (Event Mode Only).
  • Fixed an issue where the Medics would only Heal and not attack.

8 Player
Titans: H.I.V.E. Reborn

  • Fixed issue with ceiling beam not resetting the amount of beams after a group wipe.
  • Fixed issue where Terra would continue to pushback players after her room division phase.

Titans Island – Open World

  • Raven found her cape on top of Titans Tower that Beast Boy hid from her.
  • The Giant Robot should not charge as far as before.
  • Fixed issue with Giant Robot not tethering when he should.

Teen Titans: Judas Contract & Game Update 85 - July 18, 2018

New Episode: Teen Titans: The Judas Contract

The Teen Titans are back for one of DC Universe Online’s most exciting Episodes yet in Teen Titans: The Judas Contract! The Titans are looking for new recruits, so you’ll need to journey to Titans Tower and have your skills put to the test in their training room to see if you’re worthy of making the cut! Though things may turned out more complicated than originally planned when the Tower is put under siege and several of the Titans go missing. It will be up to you to save them, and find out if there is a mole in their ranks. Teen Titans: The Judas Contract features new daily and weekly Open World missions, a brand new Duo and Alert, as well as normal and Elite versions of two new Raids!

Earn new feats, discover new collections, earn new gear inspired by Cyborg and Red Robin, and more! To get started, look for Teen Titans: Judas Contract in your Mission Journal. Teen Titans: The Judas Contract is free to access for Members.

For a limited time, special “Event” versions of all content in Teen Titans: The Judas Contract will be available to all players, level 10+ as well! Look for these Event versions in the Events tab of your On Duty menu.


New Duo – Titans Training Sim

Do you think you have what it takes to join the Titans? Cyborg is going to put your skills to the test in the Titan’s Training Room. Though there may be a few unexpected surprises in store for you!
 

  • Open your On Duty Menu and look for the End-Game version of Titans Training Sim under Tier 9 of the 2 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans Training Sim (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Open World Missions: Titans Island

Welcome to Titans Island! The Teen Titans have rolled out the red carpet for new recruits and tourists, but something is amiss, as several of the robots on Titans Island have been hacked and are wreaking all sorts of havoc! Do what you can to aid the Teen Titans (Heroes) or play along to further infiltrate their ranks (Villains).

  • Look for Titans Island in your Warp Menu or use the teleporter in the Watchtower or Hall of Doom (will display a warp location to Titans Docks initially until the Teen Titans: Judas Contract introductory mission is completed)!
  • New daily and weekly missions on Titans Island!
  • Minimum Level: 10


New Alert – Titans Targeted!

Cyborg needs your help investigating what has become of the rest of the Titans, as communications with them have gone dark. Join him in a frenzied search through Titans Tower to locate the rest of the team and find out what is going on!

  • Open your On Duty Menu and look for the End-Game version of Titans Targeted! under Tier 9 of the 4 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans Targeted! (Event) in the On Duty Menu under the Events Tab.\
  • Minimum Level: 10.


New Raid and Elite Raid – Titans: H.I.V.E. Reborn

Following the trail of the missing Titans has lead you directly to the H.I.V.E. Base! Carefully proceed inside and continue your search for our missing heroes! Though you may be surprised to learn who is standing in your way!
 

  • Open your On Duty Menu and look for the End-Game and Elite versions of Titans: H.I.V.E. Reborn Raid under Expert Tier 9 of the 8 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans: H.I.V.E. Reborn (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Raid and Elite Raid – Titans: The Machine

It appears the Titans have been captured by H.I.V.E., and it’s up to you to save them before H.I.V.E. can carry out their twisted and nefarious plans for the team!
 

  • Open your On Duty Menu and look for the End-Game and Elite versions of Titans: The Machine Raid under Expert Tier 9 of the 8 Player Tab.
  • Combat Rating: 230
  • For the Event Version - look for Titans: The Machine (Event) in the On Duty Menu under the Events Tab.
  • Minimum Level: 10.


New Gear, Base Items, Feats and More

  • Earn a new event currency: Titans Cred!
  • New gear available, inspired by Cyborg and Red Robin!
  • Plus new base items, feats, and more!


Now Available: Augments!

Augments are powerful new items within DCUO that are replacing R&D mods. They perform a similar function to what R&D mods did previously in the game, but with a few key differences that make them a much more enjoyable player experience:

  • Instead of modding gear, you can now equip augments on your character via a brand new tab in the Inventory Menu titled “Augments.”
  • Augments can be ranked up similarly to Artifacts via Exobytes, Nth Metal and other items that grant XP in the “Fortify” menu.
  • Augments come in two varieties: Origin Augments (called Implants, Runes, or Metagenes -depending on your character type) and Adaptive Augments.
  • Origin Augments are very simple – they have no breakthroughs to hit and simply level up as you feed them items that grant XP.
  • Adaptive Augments are associated with a specific piece of Content (Augments related to Episode 32 being the only ones available at launch). Like Artifacts, these Augments have breakthroughs when ranking up and will grant you content-specific bonuses for the Content they are associated with in addition to the usual stat gains.


Augments: Transition

The transition to the new Augments system mentioned above has been implemented in a few different ways:

Mods

  • When you log into the game if you are past Level 25, you will find all Origin Augments now automatically available under your Augments tab in the Inventory menu.
  • You also now have an auto-completed mission in your Mission Journal called “Building a Power Base.” Completing this mission grants you Augment XP in the form of Golden Exobytes that can be fed to your Augments. The Exobytes you receive are based off your character’s CR when you complete the mission.

Crafting

  • We have removed the ability to craft gear mods or generator mods, but have left enhanced styles and consumables.
  • Old items such as old exobytes, simple materials, complex materials, scraps, exobits, and other random crafting items are now worth Augment XP and can be fed into your Augments.
  • There is a new crafting ingredient called “Exo-Material,” which replaces the crafting requirements of removed crafting items in all remaining recipes.

Harvesting

  • Old exobit clusters when used now grant between 1 and 3 Exo-Materials. If you are a Member, you will always receive a bonus Exo-Material.

Feats

  • We've auto-completed all feats relating to things that can no longer be accomplished as a result of this transition.