INTRODUCTION
Augments are the new form of Modding where Mods aren't on the Gear but on the body. They level up with the player similar to Artifacts. Augments were announced on June 1st, 2018 and the post can be read here. Augments released on July 18th alongside Episode 32 Teen Titans - The Judas Contract. Augments are unlocked on the character at Level 25 and are given 20 Origin Augments (4 Augments per 5 Stats). Below is information ranging from the Mentor specific types of Origin Augments to the different types of Exobytes.
DCUO released their own Augments Guide here.
TABLE OF CONTENTS
Augment UI
Each Mentor type has a special UI with their Augments. Below are the different UIs for both Male and Female characters. In the UI, you can equip 2 Adaptive Augments and 4 Origin Augments. The Adaptive Augments are placed in the top 2 slots and the Origin Augments are placed in the bottom 4 slots. The Description of each of these will detailed in the sections below.
Meta Mentor - Metagenes
Magic Mentor - Runes
Tech Mentors - Implants
The full UI can be found below. The Augment Tab can be reached in the Inventory Menu in its own Tab.
FEATS
With Augments replacing the R&D Modding system, there will be quite a few Feats that will be granted to us automatically upon login on Launch Day and whenever a new character is created afterwards. We'll be given 1020 Feat Points which equates to 10.20 Skill Points. These Feats include the following:
Feat
Research Assistant
Journeyman Technician
The Man With The Plans
Hot Mod of the Gods
Amazon Mod
A Dozen Dynamos
Monster Farmer
Monster Hunter
Make Mine Monster!
Cuirass and Cuirass...er
Power Suit, Power Tie, Power Steering
Amazon Hoplite Armor
Minute Mod
Age of Alternators
A Mod a Month
Time Twister
Warped
Savage Salvage
Timepiece
Chrono Chic
Ten Tickers
Joke Generator
Mystery Machine
Enigma Engine
Reused Riddles
Justified Jokes
Mean Glean
Syndicate Socket
Malicious Mods
Ultra-Upgrades
Surge Protector
Stack Overflow
Event Cascade
Coral Confiscator
Reef Recycling
Starro Scrapper
Points
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
10
25
50
Episode
R&D Feats (No Episode)
R&D Feats (No Episode)
R&D Feats (No Episode)
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 27 - Amazon Fury Part 3
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 28 - Age of Justice
Ep 29 - Riddled With Crime
Ep 29 - Riddled With Crime
Ep 29 - Riddled With Crime
Ep 29 - Riddled With Crime and Ep 30 - Earth 3
Ep 29 - Riddled With Crime and Ep 30 - Earth 3
Ep 29 - Riddled With Crime and Ep 30 - Earth 3
Ep 30 - Earth 3
Ep 30 - Earth 3
Ep 30 - Earth 3
Ep 31 - Deluge
Ep 31 - Deluge
Ep 31 - Deluge
Ep 31 - Deluge
Ep 31 - Deluge
Ep 31 - Deluge
Description
Research 50 Different plans
Research 100 Different plans
Research 500 Different plans
Create 1 Generator Mod from Ep AF3
Create 6 Generator Mod from Ep AF3
Create 12 Generator Mod from Ep AF3
Collect 10 Monstrous Essence from Salvaging
Collect 100 Monstrous Essence from Salvaging
Collect 300 Monstrous Essence from Salvaging
Create 1 Equipment Mod from Ep AF3
Create 6 Equipment Mod from Ep AF3
Create 12 Equipment Mod from Ep AF3
Create 1 Generator Mod from Ep AoJ
Create 6 Generator Mod from Ep AoJ
Create 12 Generator Mod from Ep AoJ
Collect 10 Time-Warped Essence from Salvaging
Collect 100 Time-Warped Essence from Salvaging
Collect 300 Time-Warped Essence from Salvaging
Create 1 Equipment Mod from Ep AoJ
Create 6 Equipment Mod from Ep AoJ
Create 12 Equipment Mod from Ep AoJ
Create 1 Generator Mod from Ep RwC
Create 6 Generator Mod from Ep RwC
Create 12 Generator Mod from Ep RwC
Collect 10 Vindictive Essence from Salvaging in Ep RwC and Ep E3
Collect 100 Vindictive Essence from Salvaging in Ep RwC and Ep E3
Collect 300 Vindictive Essence from Salvaging in Ep RwC and Ep E3
Create 1 Equipment Mod from Ep E3
Create 6 Equipment Mod from Ep E3
Create 12 Equipment Mod from Ep E3
Create 1 Generator Mod from Ep Deluge
Create 6 Generator Mod from Ep Deluge
Create 12 Generator Mod from Ep Deluge
Collect 10 Oceanic Essence from Salvaging
Collect 100 Oceanic Essence from Salvaging
Collect 300 Oceanic Essence from Salvaging
Research and Development
Added on July 11th, 2018 during Testing, there are now Exobyte R&D Plans added to the R&D Station in the new Exobyte Section. All players will have these added to their R&D Stations automatically on Launch Day. Crafting is still required with Enhanced Styles from the various Time Capsules and Winter Seasonal as well as crafting Soder Cola variations. The Soder Cola Feats are not given to players since we can still craft those.
EXO-MATERIALS
The Gotham and Metropolis Open Worlds and where ever Exo Nodes spawn will still be useful. They will drop a new item called Exo-Materials. These will now be the default items used in Crafting on the R&D Vendor. Power Interaction Consumables and Soder Consumables will use Exo-Materials in their crafting. The Developers have hinted at other Crafting to be using this item. So far the Nodes give 2-4 Exo-Materials and do count towards the Gathering Feats.
Exobyte Plans
These plans are used to increase the Quality of the Exobytes to make higher Quality versions. These will increase a Flawed to a Solid and a Solid to a Pristine. These plans require Exo-Materials found in Exo Nodes in the Open World.
Plan
Solid MK 1 Exobyte
Pristine MK 1 Exobyte
Solid MK 2 Exobyte
Pristine MK 2 Exobyte
Solid MK 3 Exobyte
Pristine MK 3 Exobyte
Solid MK 4 Exobyte
Pristine MK 4 Exobyte
Solid MK 5 Exobyte
Pristine MK 5 Exobyte
Solid MK 6 Exobyte
Pristine MK 6 Exobyte
Solid MK 7 Exobyte
Pristine MK 7 Exobyte
Solid MK 8 Exobyte
Pristine MK 8 Exobyte
Solid MK 9 Exobyte
Pristine MK 9 Exobyte
Solid MK 10 Exobyte
Pristine MK 10 Exobyte
Solid MK 11 Exobyte
Pristine MK 11 Exobyte
Solid MK 12 Exobyte
Pristine MK 12 Exobyte
Solid MK 13 Exobyte
Pristine MK 13 Exobyte
Solid MK 14 Exobyte
Pristine MK 14 Exobyte
Solid MK 15 Exobyte
Pristine MK 15 Exobyte
Solid MK 16 Exobyte
Pristine MK 16 Exobyte
Solid MK 17 Exobyte
Pristine MK 17 Exobyte
Solid MK 18 Exobyte
Pristine MK 18 Exobyte
Solid MK 19 Exobyte
Pristine MK 19 Exobyte
Materials Needed
1x Exo-Material / 1x Flawed Mk 1 Exobyte
1x Exo-Material / 1x Solid Mk 1 Exobyte
2x Exo-Material / 1x Flawed Mk 2 Exobyte
2x Exo-Material / 1x Solid Mk 2 Exobyte
2x Exo-Material / 1x Flawed Mk 3 Exobyte
2x Exo-Material / 1x Solid Mk 3 Exobyte
3x Exo-Material / 1x Flawed Mk 4 Exobyte
3x Exo-Material / 1x Solid Mk 4 Exobyte
3x Exo-Material / 1x Flawed Mk 5 Exobyte
3x Exo-Material / 1x Solid Mk 5 Exobyte
4x Exo-Material / 1x Flawed Mk 6 Exobyte
4x Exo-Material / 1x Solid Mk 6 Exobyte
4x Exo-Material / 1x Flawed Mk 7 Exobyte
4x Exo-Material / 1x Solid Mk 7 Exobyte
5x Exo-Material / 1x Flawed Mk 8 Exobyte
5x Exo-Material / 1x Solid Mk 8 Exobyte
5x Exo-Material / 1x Flawed Mk 9 Exobyte
5x Exo-Material / 1x Solid Mk 9 Exobyte
5x Exo-Material / 1x Flawed Mk 10 Exobyte
5x Exo-Material / 1x Solid Mk 10 Exobyte
5x Exo-Material / 1x Flawed Mk 11 Exobyte
5x Exo-Material / 1x Solid Mk 11 Exobyte
5x Exo-Material / 1x Flawed Mk 12 Exobyte
5x Exo-Material / 1x Solid Mk 12 Exobyte
5x Exo-Material / 1x Flawed Mk 13 Exobyte
5x Exo-Material / 1x Solid Mk 13 Exobyte
5x Exo-Material / 1x Flawed Mk 14 Exobyte
5x Exo-Material / 1x Solid Mk 14 Exobyte
5x Exo-Material / 1x Flawed Mk 15 Exobyte
5x Exo-Material / 1x Solid Mk 15 Exobyte
5x Exo-Material / 1x Flawed Mk 16 Exobyte
5x Exo-Material / 1x Solid Mk 16 Exobyte
5x Exo-Material / 1x Flawed Mk 17 Exobyte
5x Exo-Material / 1x Solid Mk 17 Exobyte
5x Exo-Material / 1x Flawed Mk 18 Exobyte
5x Exo-Material / 1x Solid Mk 18 Exobyte
5x Exo-Material / 1x Flawed Mk 19 Exobyte
5x Exo-Material / 1x Solid Mk 19 Exobyte
Obsolete R&D Items
The old R&D of Modding is a thing of the past. Exobits and Exobytes are no longer needed for crafting. The other items that are considered Obsolete R&D items include:
- Exobits, Exobytes, Simple Materials, Complex Materials, Exceptional Recovery Kits
- Essence Purifiers, Essences, Core/Focus Elements (from Ep27 - Amazon Fury Part 3 to Ep31 - Deluge)
- Exchange Equipment Mod Kits, Exchange Generator Mod Kits, Equipment Mod Surplus Box (From Replacement Mod Box Gift)
These items are now XP items to rank up your Augments. They give 20 XP per item, so a stack of 99 will net 1980 XP.
EXOBYTES
These aren't the same Exobytes prior to 2018! These have been retooled and are the main XP item to level your Augments. Below are the various ways to get Exobytes including Missions from the Episodes starting with the launch of Episode 32: Teen Titans - The Judas Contract.
Salvaging
You obtain Exobytes from Salvaging Gear so using the R&D Station will still be needed. Different Gear Item Level yield different Mark (MK) type of Exobytes. The higher the MK Exobyte the more XP it'll give. Salvaging Gear will still go towards the Salvaging Feats.
Mark (MK) Type
MK 1
MK 2
MK 3
MK 4
MK 5
MK 6
MK 7
MK 8
MK 9
MK 10
MK 11
MK 12
MK 13
MK 14
MK 15
MK 16
MK 17
MK 18
MK 19
Item Levels
Level 10-30 (IL 10 - 24)
Level 30-Tier 1 (IL 25 - 40)
Tier 1 (IL 42 - 60)
Tier 2 (IL 62 - 80)
Tier 3 (IL 81 - 100)
Tier 4 (IL 101 - 112)
Tier 5 (IL 123 - 136)
Tier 6 (IL 142 - 180)
Tier 7 (IL 162 - 179)
Tier 8 (IL 189 - 200)
Tier 9 (IL 201 - 219)
Tier 9 (IL 212-241)
Tier 9-10 (IL 241-25?)
Tier 10 (IL 26?-2??)
Tier 10 (IL 281-???)
Tier 10 (???-3??)
Tier 6 (3??-3??)
Tier 6 (34?-3??)
Tier 6 (3??-4??)
Salvaged from Gear in Content
Leveling Gear
Tier 1 Content
Tier 2 Content, T3 Solos
Tier 3 Duos Alerts, Raids
Tier 4 Content, Sons of Trigon, Tier 6 Solo
Ancient Amazon Noble (AF2), Furious (HoP2)
Energy Armor, Herald of the Black
Tier 8 Solo, Gotham Outlaw, Rip in Time
Amazon Fury Part 3, Age of Justice, Anti-Monitor, Riddled with Crime
Earth 3
Earth 3, Deluge, Teen Titans: The Judas Contract
Atlantis, Justice League Dark, Metal Part I
Metal Part I, Metal Part II, Birds of Prey
Birds of Prey, Wonderverse, Long Live the Legion
Long Live the Legion, World of Flashpoint, Legion of Doom
Legion of Doom
Dark Knights
The Sins of Black Adam, Shock to the System
Justice League Dark: Cursed
Within the different MK Exobytes they have different types to correspond to their Rarity and Specialization. Flawed Exobytes are Whites/Grays and give the least XP, Solid Exobytes are Green give a Moderate amount of XP and Pristine are the Blues and give the highest XP. In between are the Specialized Exobytes pertaining to the 5 Stat Type Augments.
Quality Type
Flawed
Solid
Pristine
Exobyte Type
Dominating
Vital
Restoring
Mighty
Precise
XP
Lowest
Moderate
Highest
Stat
Dominance
Vitalization
Restoration
Might
Precision
When using a MK Type Stat Exobyte on its corresponding Origin Augment, it yields a +50% increase in Experience (XP). When using a Stat Type "Adaptive Augment" Exobyte on its corresponding Adaptive Augment, it will yield a +100% increase in XP. Each Episode will introduces its own Adaptive Augment and will have Exobytes to go with them. As an example, Episode 32 introduced the Cybernetic Adaptive Augments and use Cybernetic Exobytes. Episode 33 introduced the Enchanted Coral Adaptive Augments and use Enchanted Exobytes and so on.
Its not recommended using the Adaptive Augment Exobytes on the Origin Augments due to them giving a -35% decrease in XP. Be sure use the Exobytes with the correct Augments.
Mark (MK) Exobyte Types
All Quality Mark (MK) Type Exobytes and Experience (XP) below:
MK 1
Exobyte Type
Flawed
Solid
Pristine
XP
60
74
89
MK 2
XP
81
100
120
Exobyte Type
Flawed
Solid
Pristine
MK 3
MK 4
Exobyte Type
Flawed
Solid
Pristine
XP
105
130
155
Exobyte Type
Flawed
Solid
Pristine
XP
147
182
218
MK 5
Exobyte Type
Flawed
Solid
Pristine
XP
213
264
315
MK 6
MK 7
MK 8
Exobyte Type
Flawed
Solid
Pristine
XP
317
393
469
Exobyte Type
Flawed
Solid
Pristine
XP
483
599
715
Exobyte Type
Flawed
Solid
Pristine
XP
747
926
1106
MK 9
MK 10
Exobyte Type
Flawed
Solid
Pristine
XP
1255
1556
1857
Exobyte Type
Flawed
Solid
Pristine
XP
2183
2707
3231
MK 11
MK 12
Exobyte Type
Flawed
Solid
Pristine
XP
3800
4712
5624
Exobyte Type
Flawed
Solid
Pristine
XP
6614
8201
9789
MK 13
MK 14
MK 15
Exobyte Type
Flawed
Solid
Pristine
XP
11512
14275
17038
Exobyte Type
Flawed
Solid
Pristine
XP
20038
24847
29656
Exobyte Type
Flawed
Solid
Pristine
XP
34879
43250
51621
MK 16
Exobyte Type
Flawed
Solid
Pristine
XP
60711
75282
89852
MK 17
Exobyte Type
Flawed
Solid
Pristine
XP
105675
131037
156399
MK 18
Exobyte Type
Flawed
Solid
Pristine
XP
183941
228087
272233
Exobyte Types for Adaptive Augments
All Episode-specific (Ep) Exobytes and Experience (XP) below:
Ep 32: Cybernetic/Ep 33: Enchanted
XP
3288
4077
4866
Exobyte Type
Flawed
Solid
Pristine
Ep 36: Thanagarian
XP
7550
9362
11174
Exobyte Type
Flawed
Solid
Pristine
Ep 39: 31st Century
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
15000
20000
25000
30000
35000
Ep 34: Dark
Ep 35: Metal
Exobyte Type
Flawed
Solid
Pristine
XP
4338
5379
6420
Exobyte Type
Flawed
Solid
Pristine
XP
5723
7097
8470
Ep 38: Themysciran
Ep 37: LexCorp
Exobyte Type
Flawed
Solid
Pristine
XP
9961
12352
14742
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
10000
16000
20000
25000
32000
Ep 40: Speedforce
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
20000
25000
30000
35000
40000
Ep 42: Sixth Dimension
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
Unreleased
35000
45000
55000
Unreleased
Ep 43: Death Metal
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
?
50000
60000
70000
?
Ep 44: Sacred Relic
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
?
80000
90000
100000
?
Ep 45: Bang Baby
Exobyte Type
Flawed
Solid
Pristine
Flawless
Timeless
XP
?
110000
120000
130000
?
Golden Exobytes
To transition to Augments, the Developers gave 8 Golden Exobytes in order to get stats close to their Mod stats. Complete the Mission Building a Power Base to receive the 4 "Damaging" Golden Exobytes, for Might and Precise Exobytes and 4 "Support" Golden Exobytes for Dominating, Vital, and Restoring Exobytes. Golden Exobytes had different amounts of Experience (XP) depending on your Overall Combat Rating (CR). Below displays the Origin Augment (OA) Rank the Golden Exobytes can reach.
(CR)
40
51 - 100
102 - 116
126 - 137
154
166 - 178
186 - 190
200
224 - 250
XP
2563
16370
29197
48851
82683
134520
217553
360500
370727
OA Rank
44
87
105
0
0
151
174
0
193
OA Rank (w/ Crits)
51
93 - 99
112 - 118
0
0
171 - 172
181
0
199
August 30th, 2018: Exobyte Crates from the Mission do not provide Golden Exobytes, instead an assortment of Exobytes to level Augments.
Depowered Exobyte Booster
Exobyte Boosters originally increased XP gained by Exobytes by +35%, its effect would stack with other Exobyte Boosters.
DID NOT: Stack in Inventory or affect Golden Exobytes.
2021 Update: Depowered Exobyte Boosters now provide: 322010 Experience and stack in Inventory up to 99.
They were gained by using Total Recovery Kits. With the Augment system launch on July 18th, TRKs turn into these new Boosters.
ORIGIN AND ADAPTIVE AUGMENTS
There are 2 different types of Augments, Origin and Adaptive. These are found in the Augments Tab in your Inventory Menu and will not show up in your Inventory Tab like Artifacts.
Origin Augments (OA)
The UI at the beginning of the guide explained, each Mentor class has their own UI design and naming convention for the Origin Augments. They all share the same Stats no matter your Mentor and all start at Rank 24 since Augments unlocd at Level 25. The OAs max their Rank according to the highest Item Level for the episode. When first launched alongside Episode 32: Teen Titans - The Judas Contract, Max Rank was 217. The Max Rank is determined by the Item Level of Elite gear in an Episode and currently increases by 10 per each Episode release. Episode 41: House of Legends introduced Save the Universe content, so it only increased the Max Rank by 5. As Save the Universe returns, it seems the increase to Max Rank is combined with the following Episode release, as now Episode 44: The Sins of Black Adam increases it by 15.
Below are the Icons for each of the OAs pertaining to their corresponding stats.
Episode
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
Max Rank
217
227
237
247
257
267
277
287
297
302
312
327
342
357
372
Metagenes Icons
Runes Icons
Implants Icons
Below are the Implants Origin Augments to highlight the Stats at Ranks 24 and 217.
Dominating (Dominance)
Vital (Vitalization)
Restoring (Restoration)
Precise (Precision)
Mighty (Might)
Adaptive Augments (AA)
Adaptive Augments are Episode Specific and only 2 can be equipped at a time. They can be 2 of the same name at maximum and the stats will stack but the specific Buffs they give will not. The Buffs are also specific to the Episodes as their descriptions state. The Adaptive Augments can be used as Augment XP for the next Episode. Example of that would be the Cybernetic Adaptive Augments can be used on Episode 33 Augments to level them up faster. Normally you will be rewarded these kinds of Augments upon reaching the required CR for the Episode content. Adaptive Augments are located:
Cybernetic Core on the Episode 32 Vendor, Enchanted Coral on the Episode 33 Vendor, Dark Phylactery on the Episode 34 Vendor, Metal Resonator on the Episode 35 Vendor, Absorbascon Module on the Episode 36 Vendor, all for 10 Source Marks each, Warsuit Power Core on the Episode 37 Daily Planet Intern Vendor for 10 LexCoins, Platinum Engraving on the Episode 38 Ferdinand the Kythotaur Vendor for 10 Splintered Coins, Neural Access Coil on the Episode 39 ProbeTek VendoBot 3000 Vendor for 5 Solar Credits.
Breakthroughs
The Adaptive Augments have a Breakthrough Success Rate similar to Artifacts. These Require Catalysts that will drop from the Episode's Content. These Catalysts are not guaranteed to drop in Episodes, but may change in the future. Also upon the conversion of an Episode into Source Marks, they can be purchased on the Episode Vendor.
Rank
15
18
21
23
Rank
15
18
21
23
Rank
15
18
21
23
Rank
15
18
21
23
Rank
15
18
21
23
Rank
15
18
21
23
Rank
3/6/11
12
17
23
Rank
3/6/11
12
17
23
Rank
3/6/11
12
17
23
Success Rate
100%
85%
60%
40%
Success Rate
100%
85%
60%
40%
Success Rate
100%
85%
60%
40%
Success Rate
100%
85%
60%
40%
Success Rate
100%
85%
60%
40%
Success Rate
100%
85%
60%
40%
Success Rate
Free
100%
80%
60%
Success Rate
Free
100%
80%
60%
Success Rate
Free
80%
80%
60%
Episode 32 Teen Titans: The Judas Contract - Catalysts: Life-Force
4x Changeling, 3x Azarathian
8x Changeling, 4x Azarathian
16x Changeling, 6x Azarathian, 4x Tamaranean
8x Azarathian, 6x Tamaranean, 2x Amazonian
Episode 33 Atlantis - Catalysts: Seawater
3x Enchanted Silent School, 1x Enchanted Widowhood
4x Enchanted Silent School, 2x Enchanted Widowhood
6x Enchanted Silent School, 3x Enchanted Widowhood, 1x Enchanted Xebel
8x Enchanted Silent School, 4x Enchanted Widowhood, 2x Enchanted Xebel
Episode 34 Justice League Dark - Catalysts: Dark Spore
3x Dormant, 1x Active
4x Dormant, 2x Active
6x Dormant, 3x Active, 1 Mature
8x Dormant, 4x Active, 2 Mature
Episode 35 Metal Part I - Catalysts
3x Dark Electrum, 1x Dark Speed Force Energy
4x Dark Electrum, 2x Dark Speed Force Energy
6x Dark Electrum, 3x Dark Speed Force Energy, 1x Dark Multiverse Energy
8x Dark Electrum, 4x Dark Speed Force Energy, 2x Dark Multiverse Energy
Episode 36 Metal Part II - Catalysts
3x Blackout Construct Residue, 1x Nano-Alfred Particles
4x Blackout Construct Residue, 2x Nano-Alfred Particles
6x Blackout Construct Residue, 3x Nano-Alfred Particles, 1x The Drowned’s Dead Water
8x Blackout Construct Residue, 4x Nano-Alfred Particles, 2x The Drowned’s Dead Water
Episode 37 Metal Part II - Catalysts: ORCL
3x Motherboard, 1x Superconductor
4x Motherboard, 2x Superconductor
6x Motherboard, 3x Superconductor, 1x Quantum Processor
8x Motherboard, 4x Superconductor, 2x Quantum Processor
Episode 38 Wonderverse - Catalysts: Boon of
None required
6x Hermes, 5x Apollo, 1x Aphrodite
10x Hermes, 6x Apollo, 2x Aphrodite
?, ?, ?
Episode 39 Long Live the Legion - Catalysts
None required
6x Titanian Mentachem, 5x Winathian Lightning Stone, 1x Braalian Ferrofluid
10x Titanian Mentachem, 6x Winathian Lightning Stone, 2x Braalian Ferrofluid
?, ?, ?
Episode 40 World of Flashpoint - Catalysts
None required
10x Thermal Coolant, 3x Star Labs Particle Detector
15x Thermal Coolant, 4x Star Labs Particle Detector, 1x Hypertime Regulator
?, ?, ?
Mighty Cybernetic Core
This Augment is used by DPS Players who specialize in using Superpowers deal Damage. Focuses on the Might stat to increase damage from Superpowered Abilities from the Loadout Tray and would be most beneficial for Hybrid and Superpowered Focus DPS Role Players, while it can be used by other Roles.
Dominating Cybernetic Core
This Augment is used by Controllers and Tanks. Focuses on increasing Dominance to better Personal and Group Shields and Crowd Control. Healers can use this too since their Shields rely on the Dominance stat too.
Restoring Cybernetic Core
This Augment is used by Healers, Focuses on the Restoration stat to better Heals and Shields. There are some Tank Powers that could utilize this too to increase their Self Heals.
Vital Cybernetic Core
This Augment is used by Controllers. Focuses on the Vitalization stat to better the Power Back mechanic performed by Controllers via the Passive Power Over Time (PoT) while in Controller Role and the Instant Power Back Abilities.
Precise Cybernetic Core
This Augment is used by DPS Players who specialize in using Weapons to deal Damage. Focuses on the Precision stat to better Weapon damage and would be beneficial for Hybrid and Weapons Expert Focus DPS Role Players, while it can be used by other Roles.
More Adaptive Augments Information coming soon for the following: Enchanted Coral/Dark Phylactery/Metal Resonator/Absorbascon Module/Warsuit Power Core/Bronze & Platinum Engraving!