Live Server Hotfix - October 1, 2018 - The Witching Hour

The Witching Hour Returns with new Base Items, Feats, and Styles!

All hell has broken loose in the streets of Gotham City and inside The Midnight Masquerade Nightclub! Go to the East End safehouse in Gotham City and speak to the Phantom Stranger (Heroes) or The Tap Room in Burnley and speak to Tala (Villains) to receive further instructions. To queue for “The Midnight Masquerade,” go into your On Duty UI and look under the Events Tab. There are also new feats and new collections to be found for those brave enough! And for the eagle-eyed, be on the lookout around Gotham for Batwoman – there may just be a bonus feat in it for you!

New Feats

  • Relinquished Relics of the Cursed

  • Limbo Rock Around The Limbo Block

  • Let's Not Lose Our Heads

  • Thirteen Days of Darkness

Each day of the event, also look for “The Witching Hour” in your Mission Journal to complete and earn Spooky Bites! Shop Skeets’ Boo-tique for the latest in scare-wear, tricks, treats, and creepy items for your Base. You’ll even find a few extra special surprises, like the new Swarming Bats Aura to strike fear into the hearts of your enemies, and Dog Boo, the Boo Family Pet who is ready to haunt your Base!

Level Requirement: 10

Live Server Hotfix - August 1, 2018

Teen Titans: Judas Contract

4 Player
Titans Targeted!

  • The end of the Deathstroke fight should no longer leave players susceptible to Rage Crash.
  • Players should no longer be able to lock themselves out of the Mammoth boss room by warping to rally after the intro cinematic.
  • Added failsafes so that the Deathstroke fight shouldn't ever last too much longer than it's intended.

8 Player
The Machine

  • (Elite Only) Fewer Enervator Beasts spawn during H.I.V.E. Master's Beast Boy phase.

H.I.V.E. Reborn

  • The end of the Deathstroke and Terra fights should no longer leave players susceptible to Rage Crash.
  • Terra's Earthen/Magma/Lava Grip attacks do less damage to those Blocking.
  • The Healing Debuff timer in the Terra fight now starts when the gas damage begins and will reset after all four vents are closed.
  • Event and Normal - the Healing Debuff timer is now slightly longer to activate than it is in Elite.
  • The Volcanic Vents will now no longer auto close after a set amount of time passes when the second vent is closed.
  • Elite - Volcanic Vent rock placement in the Terra fight is more forgiving now.
  • Elite - Terra's falling boulders in the last stage of the fight should no longer keep falling during the finale cinematic.
  • Deathstroke will now Blink off center of the middle of the fighting area.
  • Deathstroke's Spinning Staff Beam Attack now has midscreen messaging.
  • Deathstroke's Knife Throw is less effective against Tanks now, whether they are Marked or not.
  • Deathstroke will use his introductory Supply Drop and Staff Beam earlier so as to not possibly overlap with his trap phases. Overlapping, after that, can and will occur if players use Supply Drops while his Supply Drop counter isn’t on cooldown.
  • Deathstroke's Ikon Suits takes slightly less damage to break in Elite mode.

The Machine

  • (Normal and Elite) Hive Master's Donna Troy Lasso Fling is now interruptible.
  • (Elite Only) Hive Master's Health has been increased slightly.
  • Hive Master's Donna Troy Bracers tell has been increased slightly.

H.I.V.E. Reborn

  • Increased brightness of Deathstroke Spinning Staff Beam.
  • Lengthened Tell for Deathstroke Knife Throw.
  • Deathstroke’s Ikon Suit blast should no longer go through the boss doors.
  • Deathstroke’s Ikon Suit will do less damage to those blocking in Elite. In Normal, if blocking, player shields will help protect against the damage.
  • Deathstroke’s Ikon Suit takes slightly less damage to break in Elite mode.
  • Deathstroke’s Ikon Suit should no longer get that one last nuke off if you’re in the outro cinematic.
  • Deathstrokes Ikon Suit should no longer activate if floor traps are active or if Power Neutralizers are in their interact phase. It, and the floor traps, can activate if the Neutralizer phase is failed.
  • The very first cinematic in the first cavern should remove any remnant enemies that could be straggling behind when the cinematic starts.