Test Server Hotfix - March 22, 2019

Tactical Mods

  • Adjusted the Tactical mods for Group Transducer, Sacrifice, Transcendence, and Tranquil Pool to return 10% of Supercharge cost.

Justice League Dark – Episode 34

JLD: Chaos Gotham

  • Bounty: Daemon Lord - Fixed an issue that prevented a sigil from taking the color of a Daemon minion that was defeated on it, which would break the encounter.

  • Daemon minions become immune to pull/movement effects when standing on a non-color sigil.

  • Daemon minions will blink back to the center sigil if they move too far away from the sigils.

2 Player
JLD: Pub Crawl

  • Updated the name of the Hard Knocks feat to read School of Hard Knocks: Pub Crawl: Oblivion Bar.

4 Player
JLD: Darkness Rising

  • Fixed Striker Hands Feat Modular Shadow Aura.

  • Updated Hellish Reflections Feat with a more accurate description.

  • Fixed an issue with Heal Over Time not functioning on Lycanthrope form.

  • Turned the Werewolf Woes Feat back on now that it can be completed.

8 Player
JLD: Fellowship of the Arcane

  • Adjusted Fate's Arcane Barrage attack so it's less likely to one-shot players in any mode (Event, Normal, or Elite).

  • Additional Seeker Daemons have invaded the Elite mode of the House of Mystery.

  • Additional Daemons will make the Normal mode of the House of Mystery Doctor Fate fight a little more difficult.

JLD: Shattered Gotham

  • Shazam will once again assist you with his Wisdom of Solomon.

  • Fixed an issue where some adds would not despawn after Tala was Defeated.

  • Feat: Half Cracked now grants a title.

  • Fixed an issue to prevent players from taking damage during cutscenes.

  • Fixed an issue where not all players would go mad when fighting the Harbinger of the Devourer.