Test Server Hotfix - July 10, 2018

Augments

  • Augments have been flagged for use in PvE & PvP instances.

UI

  • Inventory Artifact Panel: A number of minor UI bugs have been fixed.

Gear

  • Resolved an issue that was preventing Tactical Mods from showing on the item tooltip. (see known issue below)

Patching

  • Players that couldn’t patch PC Test because of the following file, should be able to now:
    • Unreal3/DCGame/CookedPC/DCFXGROUPS/ENVIRONMENT/UNIQUE/EP32/DCFXENVUNI_EP32_OPENWORLD.upk

Phasing/Queuing

  • Players that are in a group or attempt to phase to another player should no longer be put in their own instance.

Teen Titans: Judas Contract

Titans Island – Open World

  • CR 230+ players are now granted a choice of two augments after speaking with Cyborg on the Titans Island docks.
  • Reduced the amount of spawns for the Tower Defense mission.

4 Player
Titans Targeted!

  • Wonder Dog's bowl inside this alert is no longer intractable.

8 Player
Titans H.I.V.E. Base

  • Made the transport area for stopping up the volcanic vents bigger.
  • Rocks that fall from Terra's rock creatures cannot be destroyed in Event and Normal Mode.
  • Elite mode rocks can still be destroyed but take more hits to destroy based on tier of Terra rage.
  • Terra's volcanic gas phase will auto resolve if left unchecked for too long.
  • Fixed an issue where the 3rd set of floor traps would not do damage as long as it should in Normal Mode.
  • Deathstroke Ikon Suit does more damage if not blocking.

Titans: The Machine

  • Fixed an issue where Elite Mode did not get enough Waves.
  • Fixed an issue where Normal Mode received too many waves.

Feats
The following feats can now be completed (please note the know issue below)

  • Survive the Swarm
  • Disco Dance Off
  • Buzzkill
  • Rocky Road
  • Role-Crushing
  • Neutered Neutralizers
  • Turret Takeaway
  • Turret Takedown

Known Issues

  • Tactical Mods – Players will need to re-acquire their Tactical Mods and equip them.
  • Titans: H.I.V.E. - The Deathstroke boss door and entrance trigger volume will engage instantly when the first player enters his room. Please have your group at the ready before entering the room.