Test Server Hotfix - October 30, 2018
/Atlantis
Open World
Added info consoles to let you know what the Dry Dome is for and how you can breathe underwater!
Swimming enemies are now only placed above bridges to allow for easier combat while swimming and reduce the distance they will fall down.
Giant Brinehulk should now properly melee players.
Added bubbles to the Open World that when entered will allow the use of one’s armories.
Made the Swarm weekly more difficult and added an additional stage.
Added new feats:
Coin Corsair
Fortune Seeker
Treasure Hunter
Sink or Swim
Aquatic Showdown
Deep Sea Slayer
Back to the Depths
Royal Palace
The Crown of Thorns will now speed up after the first room on Normal.
Commander Zoltar has increased health on Normal.
Added bubbles to the instance that when entered will allow the use of one’s armories.
Added heal barrels
Added feats for the Solo
Fixed issue where Commander Zoltar could still go undefeatable.
Exit teleport to previous location is now available after beating Commander Zoltar
Cinematic when completing the Wave Event will no longer cancel itself.
Commander Zoltar should no longer drop combat and heal himself when switching weapons.
Drift Guards now remember that they know how to swim to stop people from swimming above them.
Added new feats:
Drift Destruction
Royal Flush
For the King
Skilled Swimmer
Reef Racer
Tide Torpedo
Silent School
Controller Heal Debuffs will now affect the Faceless One's artifact healing mechanic.
The Faceless One will not start his artifact healing mechanic before the artifacts can be interacted with.
Fixed issue with Pisces Challenge resetting.
Fixed double portal spawning and stray path possibilities.
arnacle Golems will not run out of respawns before the War Crystal is destroyed.
Barnunculous will do his AoE Belly Flop less often.
Added particle FX to the Barnunculous' secondary ranged attack.
Changed portal names to be more reflective of where they teleport you too.
The Faceless One will only spawn two sets of adds for the time being.
Feats can no longer be completed in Event Mode.
Crown of Thorns
Fixed an issue where Ocean Master would use some of Mera's Abilities.
Added Messaging when Murk Entered the Battle.
The current no longer rushes through during the King Shark fight.
Fixed an issue where King Shark's Turbulent Roar was damaging players that were out of range.
Relaxed the pushback players receive from the ocean currents.
The Throne
Flames of Sagittarius final boss mechanic has been adjusted.
Fixed issue where the Event mode first boss fight was unable to be accessed in the middle of the fight.
Fixed an issue where players were being incorrectly told they were loot locked after leaving the first boss fight.
Fixed an issue where Elite Mode version of the Sea Beast boss fight didn't have limited rallies.
Adding tell icon on Sea Beast's big attack.
Loot
Replaced dropped Generator Mods with a dropped Generator Mod Box that lets you select the mod you want.
The Solo and Alert instances now drop Enchanted Exobytes instead of Cybernetic Exobytes.
Feats
Sick Burn and Nobody Burns Me Feats now complete correctly.
Known Issues
Crown of Thorns
If a villain speaks to Ocean Master on the Villain version of the raid, the door will not open and the instance will become gated.